Passion magic is, in essence, a group of different fields of magic with a single unifying principle of manifesting various expressions of the mage's emotions that have visible effect on the world, with the precise form these expressions manifest in being dependent on the mage. It's very difficult to categorize and systematize by its very nature and, in fact, it was previously believed that different what we now know to be subfields of the magic were fundamentally incompatible.
It's taught at the Athenaeum of Ink and Ardor.
Abilities[]
A passion mage manifests magical expression of a feeling they experience that depend on the person, the precise nature and intensity of the feeling, and so on. This is typically done by focusing on a particular memory that evokes said feeling.
- Anger grants telekinesis, usually of offensive nature and quite limited.
- Sadness gives environmental control in ways that are even more difficult to predict than the rest of the field, ranging from increasing humidity to spontaneous generation of life.
- Fear allows for increased speed and reaction times, though not to the level of a velocity mage. For Juniper, this manifests visually by skipping frames, in a way similar to dropping framerate or connecting to a game's server on a spotty internet connection.
- Contentment allows emotional state reading and projection.
- Love allows for buffs, usually defensive in nature, temporary and reversible, such as stone skin, blade conjuration and so on.
- Happiness has effects that are growth-related.
Mind-altering substances and techniques offer tremendous benefits to passion mages for the purposes of invoking and controlling emotions; so does soul magic, but that practice fell out of favor after the fall of the Second Empire for obvious reasons.
Notable practitioners[]
- Montran, one of Uther's Knights
- Juniper Smith